Wednesday, May 6, 2015

Lab #25

Tenzing Younten
Digital Design
Period 2-3


Lab 25

This lab was about taking the symbols and structures from the previous lab ( Lab 24 ) and creating it into a flash game. So in this lab I basically improvised my previous lab by adding obstacles and applying hit-boxes. This makes it a little challenging for the users to win the game. Firstly, I started by inserting all my symbols from the previous lab into the stage and creating obstacles. Then, I did the coding for the obstacles to put hit boxes and I also inserted action script so that the users can move the square and eventually win or lose the game. Finally, I wrapped up all my work by checking if the video game works by exporting it as a SWF and testing it.  
By completing this lab, I learned the significance of action script in this lab because if there is even 1 single error, the whole game crashes. And I also learned to constantly save my work since it is very unpredictable so as to when Flash might crash. The most challenging part of this lab was when I had to insert hitboxes because  it took me a little while figuring out what the coordinates of my obstacles were and it confused me a lot. 















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